Only in include: FL
diff -r include/GL/gl.h /windowsd/Documents and Settings/toast/My Documents/dreamcastIS/kos-1.1.9-src/kos-1.1.9/include/GL/gl.h
4,9d3
< #define NOT_IMPLEMENTED 0
<  
< 
< #define GLAPI
< #define GLAPIENTRY
< 
99c93
< #define GL_TRIANGLE_FAN		7 /*7*/
---
> #define GL_TRIANGLE_FAN		0 /*7*/
103,106d96
< //+HT Extensions inspired from MiniGL (Amiga)
< #define GL_NT_FLATFAN				GL_POLYGON	+1
< #define GL_NT_FLATSTRIP			GL_POLYGON  +2
< #define GL_NT_QUADS				GL_POLYGON 	+3
121,163d110
< /* Vertex Arrays */
< #define GL_VERTEX_ARRAY				0x8074
< #define GL_NORMAL_ARRAY				0x8075
< #define GL_COLOR_ARRAY				0x8076
< #define GL_INDEX_ARRAY				0x8077
< #define GL_TEXTURE_COORD_ARRAY			0x8078
< 
< #define GL_EDGE_FLAG_ARRAY			0x8079
< #define GL_VERTEX_ARRAY_SIZE			0x807A
< #define GL_VERTEX_ARRAY_TYPE			0x807B
< #define GL_VERTEX_ARRAY_STRIDE			0x807C
< #define GL_NORMAL_ARRAY_TYPE			0x807E
< #define GL_NORMAL_ARRAY_STRIDE			0x807F
< #define GL_COLOR_ARRAY_SIZE			0x8081
< #define GL_COLOR_ARRAY_TYPE			0x8082
< #define GL_COLOR_ARRAY_STRIDE			0x8083
< #define GL_INDEX_ARRAY_TYPE			0x8085
< #define GL_INDEX_ARRAY_STRIDE			0x8086
< #define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
< #define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
< #define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
< #define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
< #define GL_VERTEX_ARRAY_POINTER			0x808E
< #define GL_NORMAL_ARRAY_POINTER			0x808F
< #define GL_COLOR_ARRAY_POINTER			0x8090
< #define GL_INDEX_ARRAY_POINTER			0x8091
< #define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
< #define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
< #define GL_V2F					0x2A20
< #define GL_V3F					0x2A21
< #define GL_C4UB_V2F				0x2A22
< #define GL_C4UB_V3F				0x2A23
< #define GL_C3F_V3F				0x2A24
< #define GL_N3F_V3F				0x2A25
< #define GL_C4F_N3F_V3F				0x2A26
< #define GL_T2F_V3F				0x2A27
< #define GL_T4F_V4F				0x2A28
< #define GL_T2F_C4UB_V3F				0x2A29
< #define GL_T2F_C3F_V3F				0x2A2A
< #define GL_T2F_N3F_V3F				0x2A2B
< #define GL_T2F_C4F_N3F_V3F			0x2A2C
< #define GL_T4F_C4F_N3F_V4F			0x2A2D
< 
261d207
< #define GL_TEXTURE_1D		0x0040		/* capability bit */ // added by russor@msoe.edu
265,266c211,212
< #define GL_TEXTURE_MIN_FILTER	0x2800
< #define GL_TEXTURE_MAG_FILTER	0x2801
---
> #define GL_TEXTURE_MIN_FILTER	1
> #define GL_TEXTURE_MAG_FILTER	1
279,309d224
< #define GL_NEAREST		0x2600
< 
< /* Texture mapping */
< #define GL_TEXTURE_ENV				0x2300
< 
< #define GL_TEXTURE_ENV_COLOR			0x2201
< 
< #define GL_NEAREST_MIPMAP_NEAREST		0x2700
< #define GL_NEAREST_MIPMAP_LINEAR		0x2702
< #define GL_LINEAR_MIPMAP_NEAREST		0x2701
< #define GL_LINEAR_MIPMAP_LINEAR			0x2703
<  
<  
< /* Display Lists */
< #define GL_COMPILE				0x1300
< #define GL_COMPILE_AND_EXECUTE			0x1301
< #define GL_LIST_BASE				0x0B32
< #define GL_LIST_INDEX				0x0B33
< #define GL_LIST_MODE				0x0B30
< 
< #define GL_BACK_LEFT				0x0402
< 
< #define GL_ALPHA				0x1906
< #define GL_LUMINANCE				0x1909
< #define GL_RGB					0x1907
< #define GL_RGBA					0x1908
< #define GL_COLOR_INDEX				0x1900
<  
< #define GL_LUMINANCE8				0x8040 
< #define GL_INTENSITY				0x8049
< #define GL_INTENSITY8				0x804B
452c367
< void glColor3fv(const GLfloat *v); 
---
> void glColor3fv(GLfloat *v); 
477,488d391
< void glTexSubImage2D( GLenum target, GLint level,
< 		GLint xoffset, GLint yoffset,
< 		GLsizei width, GLsizei height,
< 		GLenum format, GLenum type,
< 		const GLvoid *pixels );
< 
< void glTexImage1D(GLenum target, GLint level,
< 		GLint internalFormat,
< 		GLsizei length,
< 		GLint border, GLenum format, GLenum type,
< 		const GLvoid *pixels);
< 		
516,556d418
< GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range);
< GLAPI GLint GLAPIENTRY glIsList(GLuint list);
< GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode);
< GLAPI void GLAPIENTRY glEndList(void);
< GLAPI void GLAPIENTRY glCallList(GLuint list);
<  
< /* opengl 1.2 arrays */
< GLAPI void GLAPIENTRY glEnableClientState(GLenum cap);
< GLAPI void GLAPIENTRY glDisableClientState(GLenum cap);
< GLAPI void GLAPIENTRY glArrayElement(GLint i);
< GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride,
<                      const GLvoid *pointer);
< GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride,
< 		  const GLvoid *pointer);
< GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
< GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
<                         const GLvoid *pointer);
<  
< void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
< void glDrawArrays( GLenum mode, GLint first, GLsizei count );
< 
< void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
< 
< 		   
< /* array drawing added by russor@msoe.edu 
< #define GL_VERTEX_ARRAY		0x0001
< #define GL_NORMAL_ARRAY		0x0002
< #define GL_TEXTURE_COORD_ARRAY	0x0004
< void glEnableClientState(GLenum state);
< void glDisableClientState(GLenum state);
< 
< void glVertexPointer(GLuint size, GLenum type, GLuint x, 
< 	const GLvoid * vertices);
< void glTexCoordPointer(GLuint size, GLenum type, GLuint x,
< 	 const GLvoid * tex_coords);
< void glNormalPointer(GLenum type, GLuint x, const GLvoid * normals);
<          
< void glDrawArrays(GLenum mode, GLuint first, GLsizei count);
< */
< 
< 
Only in include/GL: gl.h~
diff -r include/GL/glu.h /windowsd/Documents and Settings/toast/My Documents/dreamcastIS/kos-1.1.9-src/kos-1.1.9/include/GL/glu.h
18,28d17
< void gluOrtho2D(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top);
<  
< void gluPickMatrix(GLfloat x, GLfloat y,
<  	      GLfloat width, GLfloat height, GLint viewport[4]);
< 
< 
< GLint gluProject(GLfloat objx, GLfloat objy, GLfloat objz,
<  	      const GLfloat modelMatrix[16],
<  	      const GLfloat projMatrix[16],
<             const GLint viewport[4],
<  	      GLfloat *winx, GLfloat *winy, GLfloat *winz);
Only in include/GL: glu.h~
Only in include/GL: glut.h
Only in include/GL: glxdiff
diff -r include/newlib-libm-sh4/math.h /windowsd/Documents and Settings/toast/My Documents/dreamcastIS/kos-1.1.9-src/kos-1.1.9/include/newlib-libm-sh4/math.h
20c20
<   uint32 i [2];
---
>   __uint32_t i[2];
Only in include/newlib-libm-sh4: math.h~
